LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin WindowsMoviePlayer LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin ImmediatePhysics LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mapping shader source directory …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR LogPluginManager: Plugin shader directory …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin SteamVR LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin AppleARKit LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin HTML5Networking LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin LightPropagationVolume LogStats: Stats thread started at 0.081572 LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 3 sets of task threads.
LogInit: Registered custom module enumerator with build ID ‘d894803a-093f-451a-a34e-dbfa442922a8’ LogPlatformFile: Not using cached read wrapper LogInit: Display: Running engine without a game Increasing per-process limit of core file size to infinity. Engine/Binaries/Linux/UE4Editor -opengl3 I then try it with the opengl3 option, and it opens, but after compiling the shaders it crashes. and it says to try using the “-opengl3” command. Through building in the terminal, I get an error saying: However, I have been having some trouble lately building UE4 4.18. I am new to UE4 and just started with it this month.